Medic

Back to G.R.E.A.S.E Archetypes

Previous Archetype: Mystic

Next Archetype: EngineerMedics come in a lot of different shapes and sizes but they all have just one mission: Keep the crew alive.

Intellect is the main stat of a Medic, this will increase their mana pool and allow them keep the crew alive in dire situations. Some Medics use the light to heal, while others take a more scientific approach. Some Medics even use medieval techniques such as leeches!

Medics mainly use their Special and RA abilities, saving their Critical ability for when it is needed most.

Default Abilities
Critical: Scalpel

(4MP) Heal a friend for 3hp or deal 3 damage to a enemy.

Special: Leeches

(2MP) Deal 1 damage to a friend, next turn he restores 2 HP.

Passive: Experimental Vapors

Your role ability heals 1 per turn for 2 turns.

Utility: Focused Healing

Select a target, your next heal to that target will be duplicated.

Purchasable Passive Abilities