Mystic

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Previous Archetype: Gunslinger

Next Archetype: MedicMystics are the weird and the wacky of Goblin society. Often looked down upon, the Mystic is a dabbler in the arts of magic.

Intellect is a Mystic's main skill, it will increase their mana pool and critical accuracy slightly. The Mystic starts out with a basic knowledge of the Arcane and can build up spell damage using its spells. This will allow the Mystic to eventually do major damage, especially when combining different schools of magic with each other!

Default Abilities
Critical:Arcane Blast

(5MP): Deal 1 damage to an enemy. This ability gains a double bonus from Spellpower, will consume all stacks.

Special:Arcane Missiles

(2MP): Deal 1 damage to 2 random targets. Consumes one Spellpower stack.

Passive: Spellpower

Your RA grants you +1 spellpower.(Stacks up to 3)

Utility: Spellsteal

(2MP) Copy a friends Utility ability for 2 turns.

Purchasable Passive Abilities